Your Game’s Audio

Now with 100% Less ‘Stock library’ Energy

we make your games play great

AI Kill Alice - A game about being an AI trying to outsmart our master.

soundtrack composition

We don’t just write game music—we produce it. With 15+ years crafting commercial tracks across genres (from synthwave to orchestral to "wait, is this a banjo in a spaceship?"), we create soundtracks that feel tailored, not templated. Whether you need adrenaline-pumping boss battles or lo-fi tavern tunes, we’ve got the hooks (and the mixing chops) to make your game sound like a headliner.

Magic Kitten - An sorceress' apprentice needs to learn to make potions by combining cute kittens by color.

sound design

Realistic gunshots? Check. Fantasy creature growls? Absolutely. Retro bleeps that sound like a 1985 arcade? We’ve done that too. Our sound design isn’t just about filling silence—it’s about giving your game a sonic personality, whether that’s hyper-detailed realism or stylized video-gamey charm. (No stock "wilhelm screams" unless you really want them.)

Cebador - Charly finds himself at the gates of heaven and God himself tells him that the only way in is to learn to make mate, a traditional South American drink.

interactive systems

Great sound should react, not just repeat. Using FMOD and Wwise, we build dynamic systems where music shifts with gameplay, footsteps adapt to terrain, and explosions get louder (but never clip—we’re mixers, not monsters). Think of it as audio that plays along, not just plays on loop.

hear us in action

Hit play and hear the difference. These aren’t just clips—they’re proof that game audio should sound as intentional as gameplay.

Contact Us

Interested in making some noise together? Fill out some info and we will be in touch shortly. We can’t wait to hear (get it?) from you!